AR Mobile Applications
Interactive AR apps with ARKit and ARCore feature markerless tracking, image and object recognition, face tracking, SLAM, virtual try-on, and location-based AR.
AR/VR Development
Interactive AR applications and immersive VR environments transform training, marketing, and customer engagement to deliver measurable business outcomes.
AR and VR development services are provided including Unity 3D development, Unreal Engine VR applications, Meta Quest experiences for Quest 2 and Quest 3, ARKit iOS and ARCore Android mobile AR, VR training simulations, virtual showrooms, 3D modelling with Blender and Maya, and mixed reality with HoloLens.
Solutions are delivered for mobile AR product visualisation with virtual try-on, immersive VR training for manufacturing, healthcare, and aviation safety, virtual real estate tours, automotive VR configurators, educational VR simulations, and mixed reality industrial applications.
Services
AR and VR solutions create immersive experiences that engage users, enhance training, and drive innovation.
Interactive AR apps with ARKit and ARCore feature markerless tracking, image and object recognition, face tracking, SLAM, virtual try-on, and location-based AR.
Immersive VR with Unity 3D or Unreal Engine for Meta Quest, HTC Vive, and PSVR with room-scale, 6DOF, hand tracking, haptics, and multiplayer networking.
3D asset creation with Blender, Maya, 3ds Max, and ZBrush with photorealistic PBR rendering, rigging, motion capture, and real-time optimisation.
Training for manufacturing safety, healthcare procedures, aviation response, and construction hazard recognition with assessment, tracking, and certification.
Digital showcases with 360-degree views, customisation, AR furniture placement, automotive configurators, and real estate tours increase conversion.
Multi-user environments with Photon, Mirror, and Normcore enable virtual meetings with spatial audio, team training, avatars, and cross-platform support.
Technologies Used
How It Works
A comprehensive approach ensures engaging, performant, and impactful immersive experiences.
Objectives and audiences are analysed, use cases defined for training, marketing, or showrooms, platforms selected, and ROI projections created with success metrics.
Spatial experiences are created with 3D UI, hand gestures, and gaze controls, with comfort-first design to prevent motion sickness and usability testing.
Models are developed with photorealistic PBR textures, optimised polygons, rigging and animation, baked lighting, LOD systems, and spatial audio.
Applications are built in Unity with C# or Unreal with Blueprint and C++, with physics, hand tracking, multiplayer, backend integration, and analytics.
QA maintains high refresh rates, validates motion-sickness prevention, tests cross-device compatibility, and profiles performance for smooth experiences.
Deployment to Meta Quest Store, App Store, Google Play, and SteamVR includes onboarding materials, analytics monitoring, and ongoing content updates.
Recent Work
AR/VR
Immersive safety training for manufacturing on Meta Quest 3 with hazard recognition, emergency simulations, equipment practice, and multiplayer sessions reduced accidents and sped skill acquisition.
AR/VR
A mobile AR app with ARCore and ARKit let customers visualise furniture with realistic lighting, accurate scale, room scanning, and customisation, increasing conversion and reducing returns.
AR/VR
A photorealistic VR experience with Unreal Engine for automotive sales offered configurators, virtual test drives, and 360-degree exploration, enabling showroom access around the clock.
Frequently Asked
AR mobile apps with ARKit and ARCore; VR experiences with Unity 3D and Unreal Engine for Meta Quest and HTC Vive; VR training simulations; 3D modelling; virtual showrooms; mixed reality for HoloLens; and AR marketing campaigns with proven engagement outcomes.
Objectives and use cases are defined, platforms selected, spatial experiences designed with 3D UI and hand gestures, 3D assets created with photorealistic textures, applications built with physics and hand tracking, tested for performance, and deployed with ongoing support.
Unity suits cross-platform development for Meta Quest, ARKit, ARCore, and HoloLens with easier learning and mobile AR; Unreal suits photorealistic graphics with ray tracing. Unity is recommended for training and mobile AR, Unreal for architectural and automotive showrooms.
Meta Quest 3 for standalone training and enterprise, Meta Quest Pro for mixed reality with eye tracking, HTC Vive Pro 2 for high-resolution PC VR, Valve Index for finger tracking, and Microsoft HoloLens 2 for industrial AR. Meta Quest 3 is recommended for most business applications.
VR training improves retention through experiential learning and safe practice, reduces training time, and improves safety with zero risk during hazardous practice, delivering higher engagement, better test scores, and measurable skill assessment.
Retail benefits from virtual try-on and AR placement; real estate from virtual tours; manufacturing from assembly and safety training; healthcare from surgical simulation; education from immersive learning; automotive from configurators; and marketing from AR brand experiences.
AR and VR solutions can transform business operations and deliver engaging experiences that drive results.
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