AR/VR Development Solutions

Augmented and virtual reality experiences are created to transform training, marketing, and customer engagement. Interactive AR applications and immersive VR environments are built to deliver business outcomes.

AR and VR development services are provided in Mumbai including Unity 3D development, Unreal Engine VR applications, Meta Quest experiences for Quest 2 and Quest 3, ARKit iOS and ARCore Android mobile AR, VR training simulations for safety and skill development, virtual showrooms for retail and automotive, 3D modelling with Blender and Maya, mixed reality with HoloLens, and immersive marketing experiences delivered with proven user engagement and training efficiency outcomes.

Immersive experiences are created using established technologies. Unity 3D is used for cross-platform AR and VR supporting Meta Quest, ARKit, ARCore, and HoloLens with C# programming. Unreal Engine is applied for photorealistic VR with ray tracing and Blueprint visual scripting. VR training simulations are delivered with faster skill acquisition and better retention than traditional training. Virtual showrooms are built to increase engagement and reduce returns. Explore our AI-powered experiences or mobile AR applications.

Solutions are delivered for mobile AR product visualisation with virtual try-on, immersive VR training for manufacturing, healthcare, and aviation safety, virtual real estate tours, automotive VR configurators, educational VR simulations, and mixed reality industrial applications with spatial computing. Scalable solutions are built using Meta Quest 3 for most business VR applications, HTC Vive Pro 2 for maximum visual fidelity, and HoloLens 2 for hands-free AR workflows. Contact us for AR and VR consultation with ROI analysis, use case assessment, platform recommendations, and development proposals.

AR/VR Experiences

Immersive experiences are created using Unity 3D and Unreal Engine to transform how businesses train employees, engage customers, and showcase products. Technologies including Meta Quest, ARKit, ARCore, and HoloLens are used to build applications that provide interaction and engagement.

Augmented reality marketing campaigns with virtual try-on and product demonstrations are developed alongside comprehensive VR training simulations. Solutions help businesses achieve measurable results through improved skill acquisition. Learn about our web-based AR experiences and enterprise VR platforms.

Marketing experiences are created with AR filters. Safety training programs are developed to reduce workplace accidents. Virtual showrooms are built to increase conversion. Entertainment applications are designed to deliver immersive technology foundations.

150+ AR/VR Projects
95% User Engagement Rate
60% Training Efficiency Boost
8+ Platform Support

AR/VR Development Services

AR and VR solutions are designed to create immersive experiences that engage users, enhance training, and drive business innovation.

AR Mobile Applications

Interactive augmented reality apps are built using ARKit for iOS and ARCore for Android with markerless tracking, image recognition, object recognition, face tracking, SLAM, virtual try-on for retail, AR filters for social media, location-based AR, and real-world object overlay. Higher conversion rates are delivered through improved customer experience.

VR Immersive Experiences

Immersive virtual reality is created using Unity 3D or Unreal Engine for Meta Quest including Quest 2 and Quest 3, HTC Vive, and PlayStation VR with room-scale VR, 6DOF, hand tracking, haptic feedback, multiplayer networking, and realistic physics. Training, entertainment, and collaboration platforms are delivered with proven engagement outcomes.

3D Modelling & Animation

3D asset creation is provided using Blender, Autodesk Maya, 3ds Max, and ZBrush with photorealistic rendering, PBR materials with Substance Painter, character rigging, motion capture animation, environment modelling, optimisation for real-time rendering at high refresh rates, and LOD management for performance.

VR Training Simulations

VR training is created for manufacturing safety including lockout/tagout and PPE, healthcare medical procedures, aviation emergency response, and construction hazard recognition with skill assessment, progress tracking, competency certification, analytics dashboards, and multi-user training scenarios. Faster skill acquisition, better retention, and accident reduction are achieved compared to traditional training.

Virtual Showrooms & Retail

Digital product showcases are built with 360-degree views, customisation options including colours and materials, virtual retail experiences, AR furniture placement to reduce returns, automotive VR configurators, real estate virtual tours, and interactive demonstrations. Engagement and conversion are increased through immersive product exploration.

Collaborative Multi-User VR

Multi-user virtual environments are developed using Photon, Mirror, and Normcore for remote collaboration, virtual meetings with spatial audio, team training with synchronised interactions, shared immersive experiences, avatar systems with voice chat, whiteboard tools, 3D annotation, screen sharing, and cross-platform support between Quest and PC VR for enterprise collaboration.

AR/VR Technologies Used

AR and VR development tools, engines, and platforms are used to create high-performance immersive experiences across all devices.

Unity 3D

Cross-platform game engine C#

Unreal Engine

Photorealistic 3D Blueprint C++

ARKit

iOS AR face tracking SLAM

ARCore

Android AR markerless tracking

Meta Quest SDK

Quest 2/3 hand tracking VR

SteamVR

Vive Index PC VR platform

HoloLens 2

Mixed reality spatial mapping

C# Programming

Unity scripting language

Blender

3D modelling animation

Maya

Professional 3D rigging

3ds Max

Architectural visualisation

Photogrammetry

Real-world 3D scanning

AR/VR Development Process

A comprehensive approach to AR and VR development is followed to ensure engaging, performant, and impactful immersive experiences.

1

Concept & Planning

Business objectives are understood and target audiences are analysed. Use cases are defined for training, marketing, or showroom applications. Platform selection is conducted between Meta Quest, ARKit, or Unreal. Technical requirements are assessed and ROI projections are created. Budget planning is completed and comprehensive AR and VR strategy is developed with measurable success metrics and KPIs.

2

UX/UI Design

Intuitive spatial user experiences are created with 3D UI elements, hand gesture interactions, and gaze-based controls. Comfort-first design is implemented to prevent motion sickness. VR environments are wireframed and user flows are mapped. Accessibility considerations are included and interactions are prototyped. Usability testing is conducted to ensure user satisfaction in immersive interfaces.

3

3D Asset Creation

3D models are developed with photorealistic PBR textures using Substance Painter. Polygons are optimised for VR performance. Rigging and skeletal animation are completed and motion capture is integrated. Environments are modelled with baked lighting. LOD systems are implemented and audio is designed for immersive soundscapes with spatial audio processing.

4

Development & Integration

AR and VR applications are built in Unity with C# or Unreal with Blueprint and C++. Physics simulation, collision detection, and hand tracking are implemented. Multiplayer networking is added using Photon or Mirror. Backend integration is established with APIs and databases. Analytics implementation is completed with Firebase or Mixpanel. Platform-specific optimisation is performed for Quest, iOS, and Android. Third-party systems are integrated seamlessly.

5

Testing & Optimisation

Comprehensive QA is conducted including performance testing to maintain high refresh rates. Motion sickness prevention is validated and user experience testing is performed with real users. Cross-device compatibility testing is completed and memory leaks are detected. Battery optimisation is applied for standalone VR. Accessibility testing is performed and performance profiling ensures smooth immersive experiences without frame drops.

6

Launch & Support

Deployment is handled to Meta Quest Store, App Store, Google Play, SteamVR, and enterprise distribution with Quest for Business. User training and onboarding materials are provided alongside documentation and admin guides. Analytics monitoring tracks engagement and completion rates. Ongoing maintenance updates, content additions, and performance optimisation are delivered. Continuous improvement is applied based on user feedback and usage data.

Featured AR/VR Projects

Recent immersive reality projects are showcased to demonstrate expertise in creating engaging and innovative AR and VR experiences.

VR Safety Training Platform

Immersive safety training was built for manufacturing using Meta Quest 3 with hazard recognition scenarios, emergency procedure simulations, equipment operation practice, skills assessment analytics, and multiplayer training sessions. Reduction in workplace accidents was achieved alongside faster skill acquisition compared to traditional training methods.

Unity 3D Meta Quest 3 Multi-user

AR Furniture Showroom

A mobile augmented reality app was created using ARCore and ARKit to allow customers to visualise furniture in their homes with realistic lighting, accurate scale, room scanning, 360-degree product rotation, customisation options for colours and materials, and purchase integration. Conversion rates were increased and product returns were reduced through improved customer confidence.

ARCore ARKit E-commerce

Virtual Car Showroom

A photorealistic VR experience was built using Unreal Engine for automotive sales with detailed car configurators for colours, wheels, and interiors, virtual test drives with realistic physics, 360-degree interior exploration, feature explanations, and specification comparisons. Virtual showroom access was enabled around the clock and leads were increased whilst showroom inventory requirements were reduced.

Unreal Engine SteamVR Automotive

Frequently Asked Questions

What AR and VR development services are provided?

AR mobile apps are built using ARKit and ARCore with markerless tracking and object recognition. VR experiences are created using Unity 3D and Unreal Engine for Meta Quest and HTC Vive. VR training simulations, 3D modelling, virtual showrooms, mixed reality applications for HoloLens, and AR marketing campaigns are delivered with proven engagement outcomes.

How are AR and VR applications developed?

Business objectives are understood and use cases are defined. Platform selection is conducted between Meta Quest, ARKit, or Unreal Engine. Spatial user experiences are designed with 3D UI and hand gestures. 3D assets are created with photorealistic textures. Applications are built with physics and hand tracking. Testing ensures performance and compatibility. Deployment is handled with ongoing support.

Should Unity or Unreal Engine be chosen?

Unity 3D is chosen for cross-platform development supporting Meta Quest, ARKit, ARCore, and HoloLens with easier learning and mobile AR support. Unreal Engine is selected for photorealistic graphics with ray tracing and Blueprint visual scripting. Unity is recommended for training simulations and mobile AR. Unreal is recommended for architectural visualisation and automotive showrooms.

Which VR headsets are supported?

Meta Quest 3 is supported as standalone wireless VR for training and enterprise deployment. Meta Quest Pro offers advanced mixed reality with eye tracking. HTC Vive Pro 2 provides high-resolution PC VR for architectural visualisation. Valve Index offers finger tracking controllers. Microsoft HoloLens 2 delivers mixed reality for industrial AR. Meta Quest 3 is recommended for most business applications.

How effective is VR training?

VR training delivers better outcomes than traditional methods. Learning retention is improved through experiential learning and safe practice environments. Training time is reduced with focused immersive learning and on-demand availability. Safety improvements include zero risk during hazardous training practice. Higher engagement rates, better test scores, and improved knowledge retention are achieved with measurable skill assessment.

Which industries benefit from AR and VR?

Retail benefits from virtual try-on and AR furniture placement. Real estate uses virtual property tours and architectural visualisation. Manufacturing applies assembly training and safety protocols. Healthcare uses surgical simulation and patient education. Education gains immersive learning and virtual labs. Automotive uses virtual configurators and test drives. Marketing creates brand experiences with AR filters.

Ready to Create Immersive Experiences?

AR and VR solutions can transform business operations and deliver engaging experiences that drive results.

Start AR/VR Consultation